Plain English checkers, built so that two people can sit at one keyboard and one mouse and play it. Men move diagonally forward onto the dark squares, jump what is in front of them, and promote when they reach the far edge — the rules are in the game, which matters more than it sounds for a form everybody half remembers and nobody quite agrees on. Checkers for Two has computer opponents at several strengths if nobody else is around, but the two-player board is the reason it is here.