Sixty seconds of basketball and nothing else. A swipe shoots, its length sets the power and its tilt sets the direction, and that is the entire control scheme. Two points up close, three from behind the arc, six from the far markers that appear now and then, and three in a row puts you on fire for double. When the clock runs out you get one last shot from half court worth twelve, which is where most runs are actually decided. Aimball is a single skill, measured precisely.