Runs on Ruffle 640×400

A shooter where movement itself costs you. Teleporting and firing both drain the same energy bar, and the game tells you when there is enough to jump by showing FTL in the corner — so every escape is paid for in shots not taken. Energy and health boxes appear at random, enemy fire is blue and must be dodged rather than absorbed, and Lucid gives you nothing else to work with. Clean, harsh, and quick to read.

Mouse aim and shoot
teleport to escape
both spend energy