Shooting Bottle Mobile

Runs on Ruffle 800×600

A timed shooting gallery with one constraint that shapes everything: the pistol holds six rounds, and when they are gone you have to reload before firing again. Targets are thrown into the air and must be hit before they fall, so every run becomes a question of when to spend the reload — stopping at four bottles left in the cylinder wastes shots, waiting until empty wastes time. Short rounds, score at the end.

Mouse aim and fire
reload when the six rounds are spent