Morvane is carrying villagers off, and every one he takes makes him stronger for the duel at the end of the round — so Villadash is a race against a thief rather than a fight with one. Pick the knight, the rogue or the frost druid, cut captives loose while guards are still getting up, and send them running for the gate before he reaches the next group. Seven villages each add a rule: archers across a river, villagers locked indoors, recruits who fight beside you, houses on fire, a night convoy. Heroes level up; the citadel asks for all three.
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