A room-by-room puzzle adventure about rebuilding a broken machine. The laboratory is locked into sections, each part of the robot is behind a different obstacle, and the tools you pick up in one room are what open the next — so progress is less about reflexes than about remembering where you saw the thing you now need. It is the shape of the old point-and-click adventures with the walking done by keyboard, and it is paced for a single sitting rather than a campaign.