Splash Rivals is a team paint shooter where the floor is the scoreboard. Four against four on a dockyard arena, seven weapons between you, and at the end only one thing is counted: how much of the ground wears your color. Hitting a rival buys you space rather than points. Your own paint is both road and supply — swim through it to move fast, refill the tank and patch yourself up, which turns everything you have already covered into friendly ground. Powers need two seconds between throws, and after a splashing you choose a teammate or your base to drop back in from.
What went wrong?