A hand-painted carnival in the style of 1930s cartoons, where the weapons fire by themselves and your only job is to be standing somewhere useful. Rolling pins, trumpets, tesla coils and falling anvils go off on their own timing while rascals pour out of the tents, so Midway Malarkey is a dodging game dressed as a brawler. Tickets collected between waves buy new weapons at the Prize Booth, and matching weapons merge into stronger ones. There is a fifteen-wave tour and an endless show that scales until it stops being fair.