Red's Winding Way hands you a shelf of road tiles and a wood with no path through it. Drag the tiles onto the board, turn them, and join Red to the cottage door — which only opens from the side its arrow points at, so a path that arrives at the wrong face is a path that does not arrive. The trees do not move and the shelf does not refill, which makes every level a closed problem. Later the wolf wants a door too: two routes on one board, and they must not cross. A hundred levels, no timer in any of them.