A physics puzzle about demolishing a shape with a limited number of balls. Each level is a structure built out of pixel blocks, you get a fixed count of shots, and the balls bounce — so the good shots are the ones aimed at a wall or an angle rather than at the blocks themselves. Aiming is a drag and a release, which makes it easy to start and hard to be precise with. Pixel Destroyer is a geometry problem with a satisfying noise attached to it.