Aim, time the swipe, and cut the object cleanly. Every level is a new arrangement of things to slice and a new reason the obvious angle is the wrong one, and a bad cut costs the level rather than just points. Slice It is a one-touch game that stays interesting longer than it has any right to, because the difficulty comes from geometry rather than from speed — the shapes get harder to divide, not faster to catch. Coins accumulate; nothing important depends on them.