A stealth game with a short, loud ending. You slip past guards to reach a glowing spot, paint your piece on it, and then have to get out of a building that now knows you are in it — so the escape route matters more than the approach. Each level is a freshly built house, school, museum or arcade, and the guards get sharper as you go, joined later by cameras, dogs and armored patrols. Paint bombs buy you a few seconds. The taunt dance buys you nothing and is worth doing anyway.