A monk steps off a cliff in a snowstorm holding an umbrella, and you keep him in the air by clicking. He falls constantly; every click gives him a little lift, so the whole game is managing a descent rather than flying, and the obstacles in the icy wind come at whatever height he happens to be. Fly Away Monk is a one-button game in the oldest sense, and the view over the winter city on a good run is most of what it has to offer. That is enough.