Archery duels between stick figures, decided by where the arrow lands rather than how many you fire. Stickman Bow Clash gives you a bow and a ragdoll opponent across the arena: pull back, judge the arc, let go, and watch the physics decide what a hit to the leg does compared with a hit to the head. Everything is mouse-driven, so aiming is the entire skill, and the comedy comes free with the ragdoll — opponents fold, spin and get flung off their feet in ways no animation would have chosen.
What went wrong?