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Mini Boxing: Final Round

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Three punches and two defenses, which is exactly as many as the cabinet boxing games of the eighties gave you. Mini Boxing: Final Round has a jab, a straight and an uppercut, a guard you hold and a dodge you duck into, and six opponents between you and the belt. The jab is for finding range, the straight for punishing a dropped guard, and the uppercut for the moment somebody leans in. Get knocked down and you tap to get back up, which is also exactly how those games did it.

Z jab
X for a straight
C uppercut
up guard
down dodge