A boxing game that treats the ring as a space rather than a line. Last Call Boxing gives you a jab, a cross and an uppercut, a block, a directional dodge and a feint — and the feint is the interesting one, because against an opponent who reacts to your lead hand it opens everything else. Four fighters with their own special moves, taken one at a time or through a twelve-rival tournament. The knockdowns are ragdolls, so a finished fighter goes down differently every time instead of playing the same animation.
What went wrong?