A maze where the exit is locked and the key costs you detours. Stars are scattered down the dead ends, you need a quota of them before the key appears, and the paths are laid out so that the greedy route and the safe route are rarely the same one. There is no timer and no enemy, which leaves the whole difficulty in the layout itself: Find the Key is a game about reading a board before you commit to the first turn. The mazes grow nastier at a steady, honest rate.