A vertical platformer played upward across a city skyline. You climb by jumping and by firing a grappling hook at what is above you, which makes height rather than distance the measure of progress. Enemies and obstacles are cleared by melee or by thrown blades, and three kinds of pickup are scattered along the rooftop route: health, more blades, and point orbs. The grapple is what gives it character — route-finding matters more than fighting, and the best climbs skip trouble instead of beating it.
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