Airline

Runs on Ruffle 640×520

A small airline management sim played entirely through menus rather than reflexes. You buy aircraft, plan routes between cities, choose which amenities each plane carries, and then fly the schedule to see whether the numbers worked. Profit lives in the fit between those three decisions: an expensive cabin on a short hop loses money, and so does a bare one on a long haul. There is no timer and no fail state, which makes this the kind of airline game that quietly takes an hour off your evening.

Mouse only navigation buttons drive everything