Raketa

Runs on Ruffle 800×300

A launch game played on an unusually wide, narrow screen, and the shape is the point. Rocketman has to physically carry his rocket from the controller at the far right all the way to the launcher at the far left, then run back again to press the button. The walk is the game. Everything that can go wrong does so in the time it takes to cross, and because the screen is so wide you can always see both ends of your problem at once. Raketa gets more out of one long corridor than most games get out of a map.

Left and right arrow keys to move