You start with a mini loader and a backyard, and the game is about earning your way up to machines that make the backyard irrelevant. Demolition Tycoon runs eighty contracts across seven districts — harbour, alpine heights and five more — and every hit pays coins that go into power, speed, profit and critical hits, or into saving for the next of seven machines, the Titan crusher included. Wood, brick, concrete, metal and glass break differently, which is a small thing that makes a contract list feel like a job rather than a loop.
What went wrong?